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Maya 2020 for absolute beginners
Maya 2020 for absolute beginners












maya 2020 for absolute beginners

As a bonus i will show you how to retopologize and unwrap an animation ready realistic head with open mouth and also a realistic hand. We will then make it's UVs, so he is ready for baking and texturing in Substance painter (whch we will do separately in the Substance painter course). Using the retopology and UV unwrap tools that come default with 3ds Max, we will retopologize a simple cartoon character. And for all of them i was using the style of retopologizing and UV mapping i will show you in this course.

maya 2020 for absolute beginners maya 2020 for absolute beginners

I have made numerous characters for numerous games. My name is Niko, and i am a 3D character artist for more than a decade now. You probably have always wondered, how to make your Zbrush models animation ready and prepare them for texturing? How to make this retopologizing step that everybody is talking about? How to make this jump from couple of million polygons to just a few thousand? All those questions, and more, will be answered in this course. You should want to put your Zbrush models in to a game engine or render them efficiently. We will also learn how to make a good, production ready retopo of the realistic human haead and hand. We will learn how to export your high poly from Zbrush, put it in to 3dsMax and arrange polygons over it. In this course we will make the full character retopology in 3dsMax. Learn the secrets of retopologizing in 3dsMax Language: English | Size: 10.34 GB | Duration: 9h 13m














Maya 2020 for absolute beginners