

No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5) (Most noticeable at "Go!", whenever all the CPUs boost.) Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level. There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. Some examples are random crashes and reflective textures like on the switches make the framerate drop. Since the game is using the same engine as the first one, the emulation has the same exact results. No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay This title has been tested on the environments listed below:Ĭrashes when cutscene starts or when at hollow However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.
